Dino Runner
Sprint across a desert landscape, leaping over cacti and ducking under pterodactyls. The longer you survive, the faster the world moves. How far can you go?
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An endless runner inspired by the classic offline dinosaur game. Your dino sprints automatically across a scrolling desert landscape. Cacti and other ground obstacles demand well-timed jumps, while flying pterodactyls force you to duck.
Every twelve seconds the level increases, bringing faster scrolling speed and tighter obstacle spacing. Pterodactyls appear from level three onward, adding the duck mechanic. Your score climbs continuously while you survive, with a multiplier that grows each level.
How to Play
Desktop Controls
- •Space or Up Arrow to jump
- •Down Arrow to duck (dodge flying obstacles)
- •The dino runs automatically — you control only jumping and ducking
- •Avoid all obstacles to keep running
Mobile Controls
- •Tap or swipe up to jump
- •Swipe down to duck (dodge flying obstacles)
- •The dino runs automatically — you control only jumping and ducking
- •Avoid all obstacles to keep running
Pause Controls
- •Press P or Esc to pause the game
- •On mobile, tap the pause button in the top-right corner
- •Resume, restart, or switch games from the pause menu
Difficulty
The level increases every twelve seconds. Each level boosts running speed, tightens the gap between obstacles, and raises the score multiplier. Pterodactyls appear from level three, requiring the duck mechanic. Maximum difficulty is reached around level ten.
Scoring
Your score increases continuously while you run, multiplied by a factor that grows with each level (starting at 10, adding 5 per level). Your personal best and last five scores are stored locally in your browser.
Pro Tips
- 1Jump early for cacti — you can clear them with small, well-timed hops
- 2Duck as soon as you see a pterodactyl approaching at head height
- 3Pressing down while airborne makes you fall faster
- 4Focus on the area just ahead of the dino, not on distant obstacles
- 5At high speeds, react to obstacle type first, then fine-tune timing
Accessibility
Two-button game: jump (Space/Up/tap) and duck (Down/swipe down). Works on any screen size with parallax backgrounds and animated sprites.